A UX Designer turns messy ideas into products people actually understand: running research, mapping flows, prototyping, and defending decisions in front of the team. This template helps you show real impact on users and the business, not just pretty screens. The structure follows what product recruiters and design leads scan for first.
Copy these as starting points and swap in your own numbers.
2024–2025 estimates. Wide ranges by experience and seniority.
Three or four strong cases are enough, as long as each one shows the problem, research, decisions, and measurable outcome. Ten shallow projects lose to three deep ones every time.
Basic HTML and CSS literacy is a nice plus, but not required. What matters more is understanding technical constraints and being able to talk to engineers in their language.
Describe the problem, your role, the process, and the outcome in general terms without screenshots or client names. Recruiters understand the constraint and respect the discretion.
No. UX covers research, flows, and interaction logic. UI is the visual layer. In smaller teams one person often does both, but in interviews you should clearly signal you understand the difference.
Yes, but only ones you can back up with a bullet. A flat list like 'team player, fast learner' adds nothing on its own.