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CV template · Illustrator

Illustrator CV Template

An illustrator without a portfolio is invisible, and even a great portfolio needs a CV that pulls weight. Studios want to see how many illustrations you have published, which mediums you work in and which clients you have shipped for. This template helps you put that on paper without leaning on 'passionate about visual storytelling'.

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What recruiters look for

Top signals on a Illustrator CV

  • Illustrations published and clients shipped per year
  • Medium mix: vector, raster, hand-drawn, 3D, mixed
  • Niche: editorial, commercial, publishing, advertising, games
  • Tools: Procreate, Illustrator, Photoshop, Blender, ZBrush
  • Social presence: Behance, Instagram, Dribbble
  • Licensing experience and agent representation
  • A clear, recognisable signature style
Key skills

Skills to feature on a Illustrator CV

Hard skills
Adobe Illustrator: vector, gradient mesh, custom brushesProcreate and iPad workflowAdobe Photoshop: raster painting, digital illustrationBlender and ZBrush for 3D and isometric workEditorial illustration for media outletsChildren's book and publishing illustrationPackaging and product illustrationCharacter design and concept artStoryboarding and comic layoutLight animation: After Effects, Rive, Procreate DreamsPrint prep and prepress workflowLicensing: editorial, commercial, exclusive
Soft skills
Distinct, recognisable styleDiscipline on long-running projectsHandling feedback without losing identityTime management across client and personal workSelf-promotion and networking
Sample bullets

Ready-to-use lines for your CV

Copy these as starting points and swap in your own numbers.

  1. 01Delivered 130+ commercial illustrations in a year across 24 clients in the US, UK and Germany.
  2. 02Illustrated a 64-page children's book with a print run of 8,000 copies sold out in six months.
  3. 03Created a series of 18 editorial pieces for The New York Times opinion section over 14 months.
  4. 04Grew Instagram from 2k to 38k followers in 18 months with weekly illustrations, lifting client inquiries 4x.
  5. 05Designed a 22-illustration packaging system for an F&B brand that lifted line sales 35% in a quarter.
  6. 06Designed character art for a mobile game with 240k MAU: 14 heroes plus 60 animated emotes.
  7. 07Switched to an iPad Procreate workflow and cut sketching time from 4 hours to 1.5 per illustration.
  8. 08Won 2 American Illustration awards and 1 It's Nice That feature in 12 months.
  9. 09Launched a print shop on Society6 and Etsy generating $1.8k per month in passive income within a year.
  10. 10Signed with Bright Group as my agent and landed 6 premium-brand projects within 6 months.
Salary ranges

What Illustrator earn

2024–2025 estimates. Wide ranges by experience and seniority.

Market
Junior
Mid
Senior
Ukraine
$600-1100 USD/mo
$1300-2300 USD/mo
$2500-4200 USD/mo
EU
2 200-3 000 EUR/mo
3 400-4 800 EUR/mo
5 200-7 800 EUR/mo
USA
$50 000-68 000 USD/yr
$75 000-105 000 USD/yr
$115 000-170 000 USD/yr
Interview prep

5 questions Illustrator candidates hear

  1. Q1How do you describe your style to a client meeting you for the first time?
  2. Q2Tell me about a time the client wanted to fundamentally change your illustration. What did you do?
  3. Q3How do you price a project: per illustration, by license, by exclusivity?
  4. Q4How do you keep your creative edge between commercial gigs?
  5. Q5What references do you bring to discovery, and how do you check the client really got the direction?
FAQ

Common questions about this CV

Does an illustrator need an agent?

Not at the start, you will get lost in their roster. Once your style is dialled and you have 30+ published pieces, an agent unlocks premium brands and licensing deals.

What do I write on a CV if most of my work is personal?

Frame personal work as case studies: audience, where it lived, metrics like followers, print sales or licenses. Personal work is what proves style and discipline.

How is editorial illustration different from commercial?

Editorial work runs against tight deadlines for a single article at lower fees. Commercial work runs longer with brands at higher fees. Strong illustrators keep both running.

Do I need 3D if I draw in 2D?

Not strictly, but Blender and ZBrush have shifted rates upward in the past 2 years. Hybrid 2D plus 3D is in demand right now, especially in editorial and tech.

How should I price licensing?

Use a use-based model: editorial cheaper, commercial higher, exclusive 3 to 5x non-exclusive. Always specify territory, duration and medium, since these can swing price by 2 to 10x.

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