Game Developers bring virtual worlds to life, writing gameplay logic, tuning shaders and squeezing every frame out of the target hardware. Studios from solo indie teams to AAA shops scan your CV for shipped titles, engine depth and performance wins. This template gives you the structure to show all three in one page.
Copy these as starting points and swap in your own numbers.
2024–2025 estimates. Wide ranges by experience and seniority.
No, depth beats breadth. Pick one engine and know it deeply; you can pivot to the other in a couple of months once your C++ or C# base is solid.
Lean on game jams, prototypes, GitHub projects and gameplay videos. Studios know juniors don't have shipped titles; they want to see how you think and how you code.
Absolutely. Jams prove you can take an idea to a playable build under pressure and ship with a team. Mention your Ludum Dare or itch.io ranking if it was a strong one.
Three to five of your strongest is plenty. A short list with videos, build links and your specific role beats a long list of vague titles every time.