About Playson
Playson builds premium casino games and platform solutions for operators worldwide. Our products reach millions of players across regulated markets, and we ship frequently — which means our certification and compliance evidence has to be as well-engineered as the games themselves.
We are hiring a Software Developer, Compliance, to own that engineering: a pipeline that lets us ship faster and safer, and a defence of the platform and the games that holds up in front of a lab, an ISO assessor, and a future SOC 2 auditor.
About the role
You are a software developer sitting inside compliance. You will build and continuously evolve a secure compliance pipeline so we can ship games and platform changes faster and safer — and you will be the technical person who defends what we shipped when an auditor, a certification lab, or a regulator asks.
The scope is not games alone. You will stand in front of game certification labs, and you will also defend the platform: ISO certification of our systems and the evidence work that leads into a future SOC 2 audit. In every case, the job is the same. You produce the proof. You walk the auditor through it. You answer the question that was asked, with the evidence that was requested, and you stop there.
You will own the technical side of game certification. You take a game math package from the review channel to the lab, you produce the evidence the lab needs — build hashes, PAR sheets, configuration snapshots, version manifests — and you answer the lab’s technical questions yourself, without a developer sitting next to you. When a certificate comes back, you are the person who confirms every deficiency is closed before the game is allowed past the pre-release gate.
Between lab submissions, you treat the pipeline as a product. Manual evidence collection, one-off screenshots, and tribal knowledge are the things you replace. You automate controls, tighten the audit trail, and shorten the path from “ready to ship” to “ready to show an auditor” without weakening the bar. Faster and safer at the same time is the point of this role — not one at the expense of the other.
Your first 90 days
First 30 days
Learn the certification path end-to-end: how a game goes from math review channel to lab submission to certificate
Map how we currently produce evidence for labs, for ISO, and for any control an auditor would ask to see — what is automated, what is manual, and what exists only in someone’s head
Read the last year of certification submissions, deficiency cycles, and compliance incidents. Understand what we got wrong and why
Shadow one live lab submission and one auditor or ISO evidence walkthrough
First 60 days
Prepare and submit one certification evidence pack under supervision
Take a real auditor or lab question and answer it from evidence you assembled yourself
Identify the highest-friction steps in the current compliance pipeline and start replacing at least one of them with an engineered control
Document the evidence map for ISO: which platform controls we claim, where the proof lives, and what is still missing
First 90 days
Run a certification submission yourself: evidence pack, lab correspondence, deficiency tracking, certificate in hand
Sign off compliance evidence at the certification and pre-release gates independently
Ship a measurable pipeline improvement: less manual evidence, a shorter path to lab-ready, or a control that used to be a conversation and is now a repeatable artefact
Present a plan for ISO evidence hygiene and the first SOC 2 control gaps — what we can already show, what we must build, and in what order
What we’re looking for
You are a developer first. 3+ years writing production code, comfortable reading someone else’s codebase and forming your own opinion about what it does. You are not a documentation coordinator who learned some technical words
Strong Node.js and TypeScript. Our game math packages, engine integration, rules a



