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Senior Product Designer (Illustration and Motion)

Зарплата:
$5 000 - $7 500 на місяць
Рівень:
senior
Джерело:
djinni.co
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Location: 100% remote (EMEA, CET±2), with team gatherings in person a few times a year Hours: Full-time, 40 hours per week Pay: €60.000 to €90.000 annually, adjusted by experience and location

At Miaplaza, we build homeschool platforms that kids aged 4–18 actually want to use — Miacademy, MiaPrep, and our Online High School are serving over 150.000 students today. Our product foundations are strong. What we want next is a step change in how our products feel: more expressive illustration, more purposeful motion, more moments of craft that turn a lesson into something a kid remembers.

We're hiring a Senior Product Designer whose craft anchor is illustration and motion. Our design team is small and senior, five designers when you join, and each brings a distinct strength: brand, design systems, research, and now yours

The role

You'd own product design for the student learning experience end-to-end: from problem framing through delivery, in a Product Trio with a PM and EM who have strong opinions and expect yours. This is product work with real trade-offs — pedagogical, technical, and business — and you're accountable for how it lands, not just how it looks.

Beyond Curriculum, you'd set the illustration and motion bar for all of Miaplaza: the standards, motion principles, and character direction that the other designers and the design system build from.

A defining part of the role is art-directing AI-assisted production. You'd build the prompts, references, and review process that let a small team produce quality illustration and motion at a scale hand-crafting alone can't reach. We don't expect you to know every current tool — we expect the taste and judgment to direct output rather than accept defaults.

You'd report to the Head of UX, with regular 1:1s covering craft, product, and career growth. The direction is upward: deeper craft leadership, cross-product influence, or both.

You must have all of these to be considered:

A portfolio of shipped digital product work — not only concepts or standalone pieces

At least 2 years working inside a product team, collaborating with PMs and engineers

Strong illustration or motion skills, with at least 1 year focused on either as a primary craft

Proficiency in Figma

Some experience directing or guiding visual work produced by others — freelancers, junior designers, or AI tools

You’ll stand out if you also have:

Deep motion skills in product contexts: interactions, transitions, onboarding, character animation

Experience using AI image or motion tools as production accelerators

Confidence running your own usability research, not just receiving findings

Multi-brand or education-focused design experience

Accessibility practice, especially for neurodivergent audiences

This probably isn’t right for you if:

Your work hasn't yet lived inside a live product with real constraints

You prefer well-scoped tasks over shaping ambiguous problems

You see AI tools as either a threat to craft or a shortcut around it

Our hiring process

As a remote company, we receive a large number of applicants, and finding the best fit for this role is our top priority — that’s why our process is longer than usual. At every stage, we try to be respectful of your time and grateful you’re spending it with us.

Application and eligibility check — work authorization, timezone, availability

Async assessment — 12 scenario-based, multiple-choice questions (~30 min) + when qualifying; 3 open questions (max. 45 min)

If you pass the multiple choice section, you will be asked to complete 3 open written questions (max. 45 min)

Portfolio review — the design team will review your best work and thinking

Behavioral interview — a conversation with our People team about how you work

Take-home design task — ~60 minutes, scoped for this role, AI tools encouraged

Hiring team interview — with a design team member and the Head of UX

Skip-level conversation — with executive leaders

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