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Technical Artist

Fishing Planet, Лісабон (Португалія)
Формат:
повний remote
Джерело:
jobs.dou.ua
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Fishing Planet is an independent game studio made up of talented and dedicated people who created a successful free-to-play game from scratch. Today, Fishing Planet is available on eight platforms — Steam, Epic Games, Microsoft Store, PlayStation, Xbox, Nintendo Switch, and mobile (iOS and Android). Our global community now includes over 35 million players and continues to grow every day.

We are committed to continuous improvement, providing our team with the resources, tools, and environment they need to build stable, rewarding, and long-term careers — while creating ambitious games that players want to return to again and again.

We are seeking an experienced Technical Artist to join us. You will act as the bridge between art and engineering, ensuring the seamless integration of assets, optimizing performance, and pushing the visual boundaries of our projects.

Your Impact:

Support content Art and Development divisions in achieving visual and technical results.

Utilizing Unity technical tools and solutions (help in development is a plus) to solve performance issues while executing artistic and game vision

Cooperate with Art and Development divisions to identify and create art-pipeline optimizations and tools for new and existing production workflow

Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints

Real time monitoring performance of the levels and game

Cooperate with Development division to implement any complex art features

Create and maintain technical art documentation.

You will bring:

General requirements and skills

VFX\SFX setup \ implementation \ optimization

Particles, Rigging experience and understanding

Lighting, Rendering and Post effects experience and understanding

HDRP \ URP pipelines \ Legacy pipeline

Multiple platforms optimization experience and understanding

3D modeling and texturing pipelines experience and understanding

2D assets pipeline understanding ( sprites, scripts, etc )

Technical support with UI\UX implementation

Animation pipelines understanding

Art requirements and skills

Level Art experience and understanding, support and collaboration with the Art division.

Feeling and understanding of the lighting techniques ( positions, setting up, technical requirements and optimization, baking, light and reflection probes, etc )

Modeling experience, understanding of geometry requirements and techniques

Texturing experience, understanding of textures and materials requirements and techniques

Rigging and skinning understanding

Shaders setup and scripting

Animation technical support

Experience with setting up modular contractors: geometry setup, prefab setup, material blending techniques

Tech ( programming ) requirements and skills

Basic C# scripting ( for interfacing with gd team, tools, pipeline development)

Texture Compression by Platform expertise

Version control Experience (git/svn/perforce/plastic)

Performance optimization skills (understanding of batching techniques, instancing, light baking, polycount budgets, ram,vram usage consideration)

Will be a plus:

Shaders creation, optimization and scripting

Vector and linear math understanding

Medium C# or C++ scripting ( for interfacing with gd team, tools, pipeline development)

Why join us?

Collaborate with a passionate, talented, and global team that has already delivered a game played by 35M+ people.

Work on a multi-platform, multiplayer experience with ambitious scope and long-term potential.

Enjoy a 4-day work week and a strong commitment to work-life balance, ensuring you can thrive both professionally and personally.

Join a culture built on P.R.O.G.R.E.S.S., where passion, responsibility, openness, growth, respect, efficiency, player-focus, and agility drive everything we do.

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