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Senior Game Designer

ROOM 8 STUDIO, Варшава (Польща)
Формат:
повний remote
Рівень:
senior
Джерело:
jobs.dou.ua
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The next great challenge is coming:

As a Senior Game Designer, you will join our team building a high-fidelity XR vehicle driving simulator delivered on Unreal Engine 5, combining custom vehicle physics, a motion platform, and head-mounted displays into a fully immersive training experience. In this role, you will own the design of the systems that make the simulation feel real and teach the right behaviours: vehicle handling across varied terrain, weather, and fault conditions; instructor-driven scenarios; and the scoring and after-action review that turn each session into measurable skill transfer.

This is a unique opportunity for an experienced designer who understands the technical underpinnings of driving and simulation systems, thrives in immersive XR/VR development, and can collaborate across disciplines to deliver a turnkey product under a defined timeline. Acting as a bridge between Game Design and Engineering, you will translate real-world vehicle behaviour and learning objectives into technically sound, achievable systems, from physics tuning and motion-platform profiling to diegetic glass-panel interfaces and in-world AI.

Superpowers you have:

5+ years of experience in Game or Systems Design, with a strong focus on vehicle, driving, or simulation gameplay for PC titles.

At least one shipped simulation, driving, or systems-driven title with ownership of vehicle behaviour, gameplay systems, or scripted mechanics.

Proven experience designing for XR/VR, including immersive interaction design and an understanding of comfort, presence, and motion considerations.

Hands-on vehicle physics and handling tuning, covering traction, weight transfer, suspension, and surface-specific behaviour across varied terrain.

Strong systems design across interconnected domains such as vehicle, weather, terrain, and fault/failure states.

Solid command of Unreal Engine 5, particularly Blueprints, with data-driven content workflows.

Experience designing scoring, KPI, and after-action review (AAR) systems that turn telemetry into clear, actionable feedback.

Training and scenario design experience, structuring progression from familiarisation through assessment.

AI design for in-world traffic and group/escort vehicle behaviour.

Experience designing instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.

Diegetic UI / glass-panel (virtual dashboard) design that keeps the interface grounded in the simulated world.

Familiarity with motion-platform and force-feedback profiling, tuning cues for believable, comfortable feedback.

Strong technical documentation and specification-writing skills.

Excellent cross-disciplinary communication, with the ability to clearly express design and technical goals.

Proven ability to act as a bridge between Game Design and Engineering, translating creative intent into technically sound, achievable solutions.

Becoming part of Room 8 Group, you will:

Design, prototype, implement, and refine vehicle, simulation, and gameplay systems within Unreal Engine 5 and the project’s tools.

Tune vehicle physics and handling for believable behaviour across terrain types, surfaces, weather, and fault conditions.

Own the design of XR/VR interactions, ensuring immersion, comfort, and clarity for users in-headset.

Design and tune motion-platform and force-feedback profiles so that physical cues match on-screen behaviour.

Design diegetic, glass-panel interfaces and virtual dashboards that reconfigure across vehicle types.

Design instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.

Author training scenarios and progression, from familiarisation through assessment.

Design AI for in-world traffic and group/escort vehicle behaviour.

Design scoring, KPI, and after-action review systems that turn telemetry into clear, actionable feedback.

Collaborate with Designers, Engineers, and Artists to implement systems, inte

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