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Game Designer (Generalist) — Mobile Game

Джерело:
djinni.co
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Що робити

  • Design and document game features end-to-end: core mechanics, meta systems, and progression.
  • Own game balance and economy tuning — configure values, model progression curves, and iterate.
  • Create clear, actionable design documentation (GDDs, feature specs, flowcharts) for developers and artists.
  • Research market trends and competitor titles in the hybrid casual space to generate feature ideas.
  • Set up and tune content in Unity (levels, configs, ScriptableObjects) — no coding required, but hands-on work in the editor is expected.

Що очікуємо

  • 2+ years of experience as a game designer on mobile projects, ideally hybrid casual or casual.
  • Strong generalist skill set: comfortable with systems design, level design, economy balancing, and UX flows.
  • Solid understanding of F2P monetization and retention mechanics.
  • Hands-on experience with Unity editor (scenes, prefabs, configs).
  • Proficiency with spreadsheets for balancing and economy modeling.

Що пропонуємо

  • Shipped at least one hybrid casual or casual title.
  • Experience with level design tools or procedural content.
  • Why do we enjoy working here?
  • Fully remote position
  • The possibility of self-realization

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