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Game Artist (AI-Native Pipeline)

Turbo Stars, Варшава (Польща)
Формат:
повний remote
Джерело:
jobs.dou.ua
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Що робити

  • Own the visual design of games from initial concepts to final assets, including environments, characters, objects, win presentations, and UI elements.
  • Build, manage, and optimize AI-driven art production pipelines, from asset generation and consistent art direction to manual refinement and production-ready exports.
  • Use AI to develop and maintain custom production tools, improving visual quality, production speed, and cost efficiency.
  • Collaborate closely with Producers, Art Directors, Motion Designers, and Frontend Developers to deliver assets ready for animation and integration.
  • Research, evaluate, and implement new AI models, tools, and technologies to continuously improve the art production process.

Що очікуємо

  • Strong design and 2D art skills, with a sharp eye for composition, color, shape, and visual readability.
  • 3+ years of professional experience in design or 2D art for games or interactive products, including hands-on drawing and final asset production.
  • Proficiency in Figma, including screen composition, asset organization, and preparation for development handoff.
  • Advanced knowledge of AI tools and a solid technical understanding of how they work, beyond simply using their interfaces.
  • Proven experience building AI-driven art production workflows and using AI to develop custom tools that improve creative processes.

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