
Game Artist (AI-Native Pipeline)
Turbo Stars, Варшава (Польща)
- Формат:
- повний remote
- Джерело:
- jobs.dou.ua
Що робити
- Own the visual design of games from initial concepts to final assets, including environments, characters, objects, win presentations, and UI elements.
- Build, manage, and optimize AI-driven art production pipelines, from asset generation and consistent art direction to manual refinement and production-ready exports.
- Use AI to develop and maintain custom production tools, improving visual quality, production speed, and cost efficiency.
- Collaborate closely with Producers, Art Directors, Motion Designers, and Frontend Developers to deliver assets ready for animation and integration.
- Research, evaluate, and implement new AI models, tools, and technologies to continuously improve the art production process.
Що очікуємо
- Strong design and 2D art skills, with a sharp eye for composition, color, shape, and visual readability.
- 3+ years of professional experience in design or 2D art for games or interactive products, including hands-on drawing and final asset production.
- Proficiency in Figma, including screen composition, asset organization, and preparation for development handoff.
- Advanced knowledge of AI tools and a solid technical understanding of how they work, beyond simply using their interfaces.
- Proven experience building AI-driven art production workflows and using AI to develop custom tools that improve creative processes.
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