Character Technical Artist (MetaHuman/Real-Time)
ICONIC21
- Формат:
- повний remote
- Джерело:
- jobs.dou.ua
Що робити
- Build game presenter on top of MetaHuman (including Mesh to MetaHuman)
- Handle groom (hair / brows / stubble) and tune clothing for motion
- Build the wardrobe / outfit-variant system for multiple game presenters
- Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit)
- Nice to have
Що очікуємо
- Strong portfolio of photorealistic characters / digital humans
- Maya, MetaHuman, ZBrush, Substance Painter / Designer
- Solid understanding of character rigging, skinning, deformation and real-time constraints
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З блогу Trackr
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