Character Technical Artist (MetaHuman/Real-Time)
- Джерело:
- djinni.co
Що робити
- Build game presenter on top of MetaHuman (including Mesh to MetaHuman).
- Handle groom (hair / brows / stubble) and tune clothing for motion.
- Build the wardrobe / outfit-variant system for multiple game presenters.
- Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit).
Що очікуємо
- Strong portfolio of photorealistic characters / digital humans.
- Maya, MetaHuman, ZBrush, Substance Painter / Designer.
- Solid understanding of character rigging, skinning, deformation and real-time constraints.
Що пропонуємо
- Marvelous Designer, Chaos Cloth / cloth sim.
- XGen / hair cards, photogrammetry / scan data, R3DS Wrap.
- Python / MEL for tools scripting.
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