Technical Designer - Combat
- Джерело:
- djinni.co
Що робити
- Take full end-to-end ownership of combat polish features (boss fights, enemy behaviors, hit feedback, etc.)
- Prototype and implement responsive combat mechanics and boss/enemy behaviors using Unreal Engine 5 (primarily Blueprints, data-driven systems)
- Own the "feel-good" tuning loop: hit reactions, impact feedback, recoil, aim/momentum preservation, input buffering, procedural elements — iterating until it feels snappy, weighty, and rewarding
- Set up and refine combat animation systems (Montages, Blend Spaces, notifies, Control Rig basics, IK) — and if animations are missing or need tweaks, proactively align with animators to define requirements, provide feedback, and integrate updates
- Layer juicy visual/audio feedback: hit-stop, camera shakes, Niagara particles, synced sound cues — and if VFX or sounds are incomplete/mismatched, drive alignment with VFX artists and sound designers to spec, iterate, and ensure perfect sync
Що очікуємо
- 4+ years professional experience as a Technical Designer, Combat Designer, or similar in Unreal Engine projects (UE4/UE5 strongly preferred)
- Proven portfolio/reel demonstrating end-to-end combat ownership: examples of juicing hits, polishing boss fights, or third-person action feel — showing before/after passes, asset integration, and cross-team collaboration results
- Strong UE5 hands-on skills: Blueprints mastery, animation integration, Niagara/particle systems, camera tools, behavior trees/EQS for enemy logic
- Demonstrated ownership mindset: you take features from concept to final polish, proactively spotting/fixing gaps (e.g., "this hit needs better VFX — let's align with the artist") rather than handing off prematurely
- Deep passion for game feel — you can diagnose why combat feels "off" and drive iterations (including cross-team) to make it exceptional
Схожі вакансії
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