We’re a small independent team making a serious tactical milsim in Unreal Engine — set in an alternate timeline Ukraine, 2002, and built by a team from Ukraine, the US, and the UK. The game is live on Steam Early Access right now. We’re moving fast and we need people who give a shit about what they’re building.
Hours start limited and expand as EA revenue grows. If that works for you, here’s what we need.
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QA TESTER — $15/hr You test builds. You document what you find clearly and specifically. You flag blockers the same day. You actually play the build before saying it works.
UI DEVELOPER — negotiable UMG experience required. We have a defined visual language. You work within it.
ANIMATOR — negotiable Character and weapon animation in Unreal. Military context. Period accuracy matters to us.
PROGRAMMER — negotiable Unreal / C++. You read existing code before touching it. You ask questions before implementing something wrong. You commit code you can explain and defend.
TECH ARTIST / MESH ARTIST — negotiable Asset integration, optimization, materials, LODs. Clean work that performs in engine.
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All remote. Daily communication required during active work periods.



